Pre-FF SMASH-ing
So, the Idaho-area SMASH folks are going to have their Fantasy Football draft tomorrow at Scott's house in Boise, and we'll also be playing WoW pre- and post-draft, I'd guess. I'll be starting at about 4:30 server time. Join us, and we'll SMASH our foes.
Some things to pass along:
We've got a TeamSpeak server set up now - we may give it a try Saturday to see how it works. Download the free client at http://www.goteamspeak.com/index.php?page=downloads. Yes, there a Mac client.... dunno how well it works. I don't have the IP info handy, but I'll post it when I do.
Make sure you have potions and macros ready - because of the 1.12 patch, there's a new chat channel when you go into WSG, /bg. So the macros now should read something like...
/bg "Our flag is on their second level"
About group queueing - the group MUST be formed before it queues. If you join a group after the queue, then you get left behind. We don't want that.
Defense - It's pointless. Midfield is where to engage, with thrusts forward to capture the flag. If we get into the stalemate where both teams have the flag, we need to pass off the flag to our most twinked toon, and then go as a team to hunt down our flag. Our FC should come with us - we're better protecting them with numbers than stealth or hoping the Horde don't find him - they will.
The transition game - If a FC looks like they're going to cap, the midfield needs to immediately push toward the opponent's base. The crucial piece is to be close to the Flag room when the flags reset, to immediately restart the pickup and run. This is true even when it's our flag that's about to be captured - the transition is where games are won and lost.
Order of kills - Priests, Shammys, Rogues, Hunters. Always. Healers die first no matter what.
See you this weekend!
So, the Idaho-area SMASH folks are going to have their Fantasy Football draft tomorrow at Scott's house in Boise, and we'll also be playing WoW pre- and post-draft, I'd guess. I'll be starting at about 4:30 server time. Join us, and we'll SMASH our foes.
Some things to pass along:
We've got a TeamSpeak server set up now - we may give it a try Saturday to see how it works. Download the free client at http://www.goteamspeak.com/index.php?page=downloads. Yes, there a Mac client.... dunno how well it works. I don't have the IP info handy, but I'll post it when I do.
Make sure you have potions and macros ready - because of the 1.12 patch, there's a new chat channel when you go into WSG, /bg. So the macros now should read something like...
/bg "Our flag is on their second level"
About group queueing - the group MUST be formed before it queues. If you join a group after the queue, then you get left behind. We don't want that.
Defense - It's pointless. Midfield is where to engage, with thrusts forward to capture the flag. If we get into the stalemate where both teams have the flag, we need to pass off the flag to our most twinked toon, and then go as a team to hunt down our flag. Our FC should come with us - we're better protecting them with numbers than stealth or hoping the Horde don't find him - they will.
The transition game - If a FC looks like they're going to cap, the midfield needs to immediately push toward the opponent's base. The crucial piece is to be close to the Flag room when the flags reset, to immediately restart the pickup and run. This is true even when it's our flag that's about to be captured - the transition is where games are won and lost.
Order of kills - Priests, Shammys, Rogues, Hunters. Always. Healers die first no matter what.
See you this weekend!
1 Comments:
Hey Eric the Peeg, y ou have figured out much in a fairly short time. THink about how you did that and write it up in PLAYLATE when you get a chance.
Please?
Also, how do I figure out WHERE to aim my teamspeex. What's the frequency Kenneth?
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