Friday, July 21, 2006

A Very Nice bit of PVP strategy

cribbed from a post by Polynova:

Why do you PvP?

You PvP for Honor. That's all that matters, and you don't get lots of honor from HK farming...you get honor from capturing flags. The faster you capture flags, the more honor you get versus the time you put into it. Please keep this in mind.

Positioning

Many positionings exist, but I'll just give the one that I like the most.
  • One person in the flag room; must have stealth. This person's job is to report to the Mid-Fielders the way the flag is leaving when it is taken. If a rogue, then they can also attempt to sap and/or kill the straglers that will be following the runner for an easier return.
  • Offense. Numbers may vary depending on amount of Defense. Shamans, Druids, Hunters, and Rogues should fall into this category.
  • Mid-Field. The most important position. If you control mid-field, you control the game. All flags must go through mid-field.
More on Offense
  • Get in and get out. Don't worry about fighting in the FR...they're gonna follow you. If you stay, reinforcements WILL come.
  • Rogues, Mages, and Druids can all get the flag out of the FR fast. The best strategy is to enter and leave through the ramp side since most "travel" forms can only be used outside. Have a Druid or Shaman with Imp Ghost Wolf wait outside the 2nd level entrance. Whoever grabs the flag should run to his location and give the flag to the person waiting there.
  • Try to keep those on offense in the same group. That way they can easily see each others health/mana, and can share each others "party-only" buffs.
  • Once someone picks up the flag, stick with them. Don't stop running. Just use CC to keep the Allies off. Even a two second stun can get your carrier out of that targets attack range.
  • Do what you can to keep debuffs off your runner.
Mid-field
  • You can't win games in the FR. Mid-field is the key. Once your man in the FR gives the location that the your flag is leaving from, you have enough time to push in that direction and get it back.
  • Likewise, once your Runner gives the direction that he is leaving with the their flag, your job is to PUSH THE FIGHTING AWAY from the runner. Most of the time, you'll want to go to him to help him out. Sometimes the best way is to avoid compromising his position and push the fighting in the opposite direction. Keep in mind that people are instinctively drawn to the areas with the most fighting. Don't make this area wherever your Runner is. (Exception: Offense fell apart and runner needs heals. Send a Priest for some fear and heal action.)
  • Mid-field strategies: Warriors charge the casters in the back of the opposing pack. They'll panic and the meleers of the opposing force will instinctively attack you. At this point, Hunters need to put their pets on casters. Healers need to keep the Warriors alive. Ranged DPS should focus on Priest, Druids, and Pallies first followed by the squishies. If enemies break from the pack anyone with mass CC should make use of those spells and rogues can mop them up; keeping enemies away from your squishy damage dealers and healers.


Class Purposes
  • Mages use Frost Nova and Sheep as often as you can. Otherwise, stay out of trouble and DPS. Don't foget that you have blink.
  • Warriors use your mass stun, your mass fear, and HAMSTRING EVERYTHING. Be a distraction and pray you get heals. Use charge to get places faster.
  • Shamans: Purge. Frost Shock. Earthbind. And for the love of God, don't forget that you have heal spells. If you die with mana, you're not doing your job.
  • Warlocks: FEAR. Put DoTs on anything with an Energy Bar and use Fear like there is no tomorrow.
  • Rogues: Stuns. Saps. Stuns. Saps. Kill healers on sight.
  • Hunters use traps. Often. Wing Clip anything that gets in melee range and use track when trying to find the opposing flag carrier. Put your pets on any healers you see. Depending on your spec, you have lots of stuns and roots. Use them. Put Scare Beast on your hot bar. Yes, it works on shapeshifted druids.
  • Druids are the best flag runners. They're also really great at "healing and peeling" when supporting a Runner. Use hibernate on druids and pets. Use roots on anything else. Use your animal form stuns as well.
  • Priests: FEAR. Shield. Heal. I know you don't want to be a heal-bot, but it's what you do best. And don't be afraid to MC people either. (This is particularly fun at the AV stormpike bridge, but that's another thread.)
Communication is the Key.
  • If you're running the flag, say either "Ramp" , "Tunnel" or "GY" (Graveyard) to let your Mid-field know which way they need to push for protection or deflection.
  • Make macros with basic information so you don't have to waste time typing. A "click" to say "I'm running ramp." is much easier than actually typing it in when getting away is the priority.
  • If you see someone carrying our flag, please report it, then charge in and slow them down. Updating the position beyond "He went tunnel" is of the essence. "Going out tunnel"..."At Mid-field Center"..."Going their Ramp"...is more likely to get the flag back to your base.

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